Charles Huang is a game designer and programmer currently making educational games and websites at Scholastic.
His work has been covered in Rock, Paper, Shotgun, PC Gamer, Weird F***in Games, TechRaptor, and Critical Distance; and shown at: Different Games Toronto, Crafting Intangibles, LA Zine Fest, Nerd Nite, Play NYC, and PixelPop Festival. He also organizes the GDC Unparty, a quiet networking event at the Game Developers Conference; and Friendship Garden, a megabooth for marginalized game developers. Receiving his B.S. in Computer Science from Stony Brook University in 2013, he was President of the game developers club, a two time Finalist in the Stony Brook University Game Programming Competition, and did Research and Development at Arkadium.
He thinks Mr. Rogers, Randy Pausch, Hayao Miyazaki, and Jim Henson are the coolest.
Find him on Twitter at @CharlesHHuang, see his work at www.charleshanshuang.com, or find him hanging around with cool game devs in New York City.
I’ve been interested in novel design spaces since being a Computer Science student, but am currently interested in making games which impact my players in a positive way. I did a write-up on this (Moral Game Design) and recently this has been manifesting itself in my interest in Narrative Design.
Some favorite games along these lines include: 80 Days, Life is Strange, and now Florence by Mountains. (But I will have always a soft spot in my heart for classics on N64 and Playstation like Final Fantasy VII and Mario Kart 64.)